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Items

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Items are classified as objects that can be carried in the inventory or hands and are useful to the player in some manner.

Loot Item Types:[edit | edit source]

Loot are items which can be found throughout the game, spawned and dropped. There are approximately seven types of loot, all of which are found in different locations of the playable maps and in some rare cases may be dropped by zombies, depending on the type of zombie (grocer, police, fireman, etc.)

  1. Civilian items - This is the most common type of loot. It is found in civilian locations such as towns. Almost all food items fall into this category, as well as most clothing and some melee weapons. Civilian places are places like Montague, Charlottetown, Stratford, and Alberton.
  2. Military items - This category includes some of the best weapons such as Military-Grade Firearms, Military-Grade Magazines, Body Armor, and other Military Gear (like Military-Compatibility Attachments, Grips, or Tacticals). The Military Locations are places like Summerside Military Base, Scorpion-7, the Helicopter crash in Montague and Confederation Bridge.
  3. Medical items - Medical Supplies are extremely important, as they are the only way to heal your character as well as raising your immunity. There are different levels of effect and rarity for medical items. This type of item can be found in Pharmacies (like the one in Charlottetown), the Practitioner, the Hospital in Stratford, but also in Scorpion-7 Facility and the Submarine.
  4. Ranger (Militia) items - This type is different than the military item type. It includes ranger weapons like Snayperskya, Zubeknakov, Matamorez and Nykorev, which uses Ranger Ammunition Boxes. These weapons also require Ranger Attachments and have more durability than military items. Some Militia locations are mixed with Civilian locations (Radio Towers, Bunker in Holman Isle, the lighthouse in Cape Rock, the safe in the Bank in Alberton, and the O'leary Prison).
  5. Police items - This type of items can be found in Police Stations, Police Checkpoints or near the Police Vehicles. It includes Police Clothing and Police Vests. Also, Cobra Pistols, Cobra Magazines, Cobra Boxes, and Civilian-Grade Ammunition Boxes may spawn in these areas. Some Police Stations are located in Charlottetown, Stratford, and the Police Checkpoint somewhere between Montague, and Belfast Airport.
  6. Agricultural items - This includes most gathering tools (Axes). This type of item also includes fertilizers which can be found in rare cases on botanist structures (like the one in Alberton and Montague) with seeds. Agricultural places include Wiltshire Farm, Fernwood Farm and Wellington Farm, we may also include the Souris Campground.
  7. Construction items - Most construction items are used as crafting ingredients, but may contain tools (Axes and Saws).

PEI Map with Drop Zones:[edit | edit source]


PEI Map (Drop Locations).png

White = Civilian Drops

Green = Agricultural/Survivalist Drops

Yellow = Construction Drops

Blue = Police Drops

Red = Medical Drops

Orange = Ranger Drops

Black = Military Drops

Rarity:[edit | edit source]

Rarity is a game mechanic to indicate the value of an item, based on its spawn chance and/or the materials required to craft it.

There are 6 different rarities an item can have:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythical

Weapons:[edit | edit source]

Items that can only be used to do damage to players, mobs, or some objects as opposed to tools which can also be used to craft.

Melee Weapons:[edit | edit source]

Melee Weapons have 2 types of attack (except for the Blowtorch, Chainsaw, and Jackhammer): Normal Attack (with left click) and Strong Attack (right click) which consumes Stamina.

Ranged Weapon:[edit | edit source]

Ranged Weapons have a medium to long range, but requires magazines or ammunition.

  • Magazine Attachments - Used by all types of Ranged Weapons in the game, classified in arrows, Military-Grade, Civilian-Grade, Ranger-Grade ammunition, and rails.
  • Hook Attachments:Weapon attachments can be viewed by equipping the weapon, then holding down your "Attachments Key" (default "T"). Attachments increase a weapons effectiveness, and in some cases depend on the compatibility of the attachments (for example, Ranger Suppressor to Militia weapons and Military Suppressor to Military weapons)

Throwables:[edit | edit source]

Projectiles are items which can be thrown by hand.

Clothing:[edit | edit source]

Clothing are items that allow you to customize your character ranging from hats, shirts, pants, sweaters, hoodies, fatigues, and vests. They are also used to craft Cloth, but armor and Fireman Clothes is turned into Metal Scrap instead.

Tools:[edit | edit source]

Tools can be used for crafting, causing damage and collecting resources.

Consumables:[edit | edit source]

Consumables are items that have a limited supply - they are consumed or need to be refilled after use.

Crafting Supplies:[edit | edit source]

Crafting Supplies are items which are used to combine with another material to make a different item or placed somewhere in the world.

Placeable items can be placed on either the ground or the wall.

Traps:[edit | edit source]

Traps are a type of placeable which cause damage towards NPCs and/or players. (some of these items were discontinued in 3.0+)

Maps:[edit | edit source]

Maps are items that allow The Player to see the Playable Map from a UI.

  • GPS - Acts as a satellite map, which was the old 3.0 map.
  • Chart - Acts as a terrain map, showing elevation differences and water.